The following SDK methods can be called from your client app:
Save a blob:
Native - ovr_CloudStorage_Save()
Unity - Platform.CloudStorage.Save()
Data is stored as an opaque binary blob, review the ovr_CloudStorage_Save page for information about the parameters and return data structure.
call sends the blob data to the locally running Oculus process and will
not trigger network calls. Network synchronization happens when the App
is no longer running. Total size for a blob can not exceed 10Mb.
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