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[Rift] Crash with 1.16 / UE 4.16

ENiKSENiKS Posts: 69
Hiro Protagonist

Not sure where to post it, but UE4 is crashing with Rift (VR preview) even with very simple projects. I've posted about it on UE AnswerHub including a very basic project that crashes 100% on both of our PCs running 1.16 runtime, but runs flawlessly on 1.15, and because of that i would suspect it's more like Oculus Runtime and also posting it here.

Original bugreport:

Oculus runtime:
Unreal Engine: 4.16.0 / 4.16.1 (Launcher builds)



  • imperativityimperativity Posts: 1,711 Oculus Staff

    Thanks for bringing this to our attention. We will look into this issue on our end.
  • ptorresptorres Posts: 2
    I'm having the same issue. Was there a solution? 
  • creativemattercreativematter Posts: 1
    edited June 18
    I am having this same issue, only occurring since my PC updated to 1.16 on June 16.

    Is there any way to roll back to 1.15? I have a very important client demonstration on Wednesday and I urgently need to be up and running again.
  • Posts: 1
    Same issue here
    UE 4.16.1
    Oculus runtime

    After stopping the scene in VR Preview from UE I get a crash.
    This happens with all my projects and with brand new projects like RealisticRendering available from the UE Library as well.

    Was perfectly working with previous version of oculus runtime (1.15)

  • ENiKSENiKS Posts: 69
    Hiro Protagonist
    FIXED for me in, thanks :)
  • ptorresptorres Posts: 2
    Ugh, still crashing for me with 1.16 :(
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