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How do I set up the OVR Avatar hands on a OVR Player Controller?

nerdVRBuddynerdVRBuddy Posts: 77
Hiro Protagonist
edited July 2017 in Unity Development
In a prior version of unity i would import OVRAvatar package and everything would work well on import but now i'm receiving these messages

Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/P2PManager.cs(3,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?

Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlatformManager.cs(6,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?

Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/PlayerController.cs(5,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?

Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/RemotePlayer.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?

Assets/OvrAvatar/Samples/SocialStarter/Assets/Scripts/VoipManager.cs(4,14): error CS0234: The type or namespace name `Platform' does not exist in the namespace `Oculus'. Are you missing an assembly reference?

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And when i open  the CS Files in monodevelop, at the top they have somthing like using OVR.Platform;
but the word Platform is in red.

NOTE ALSO ALl i want to do is a local game in my computer not a Networked game.






Best Answer

  • nerdVRBuddynerdVRBuddy Posts: 77
    Hiro Protagonist
    Accepted Answer
    Never mind everyone i solved it by deleting all those cs files in the samples folder.

    Now the question I have is how to set up the OVR Avatar hands on a OVRPlayer Controller. It's difficult. and i don't know how to align it to the controller or set up the hands so that they appear

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