I am trying to find a way to get the "button touch state" in Unity of the touch controller through code. Right now I am only seeing this available in the PC SDK section. Can someone help me out here, I would like to make custom finger poses based on whether that value is null or not?
If getting the touch controllers button touch state is only available in C++ is there a way for me to ad my custom finger poses to the already default ones without disabling those? Right now a solution I had was to use the animation tool in conjunction with the grip pose scene and save those alterations out to the animator and call those animations out in script based on button presses. However this is disabling the default animations, from what I can see, when you add this to the local avatar custom pose slot.
Any help would be appreciated.