Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Unity spatializer problem

MephestoKhaanMephestoKhaan Posts: 66 Oculus Start Member
I just upgraded a project to Unity 2017 and imported the newest spatializer, but I am having the weirdest of problems.

There is a particular scene with multiple audio sources that is playing totally fine on its own but, if it is preceeded by another scene with audio,  the performance drops to 1-10 fps.  I have tracked this down to the spatializer (if I disable it it is ok, if the first scene does not use it is ok)... so it seems something is staying dirty. I have played with the buffer size, max sources etc but all of them have little effect.

Weird enough this is not happening in other scenes (at least I did not notice, the other scenes have way less sources as well)

Comments

  • MephestoKhaanMephestoKhaan Posts: 66 Oculus Start Member
    Hi, sorry for the late answer.
    It is 1.16 and Unity 2017. I am swamped in waork at the moment but will have a further look into this and update here. Thanks!
Sign In or Register to comment.