I'm creating a Gear VR android app that plays a large 30 minute video. I have read that I should not use the StreamingAssets folder, but I don't see any information about what I should be using instead. If I put the video in Assets/videos it is not included in the android build. Should I be using the resources folder or is there another way to include the video? (My project is also on iOS, but I'm currently not having any problems on that platform.) I have read that the PersistentDataPath folder can be used, but I don't know how to get my video into that folder when from unity. I don't want to copy the video there and have two 600mb files when only one is used.