Still no update here as how to fix? Seems to be GearVR only ...
@motorsep @aussieburgerVR Sorry for the delay in this.Our integration team is meeting with Epic today to address this issue. Hopefully have some news to share.
@aussieburgerVR Epic requested a copy of the project for their internal testing. We also successfully reproduced the issue on the S8. We are awaiting Epic's review at this time.
Interesting find! It was your AnswerHub question that eventually led me to the root of my problem too. So thanks for that!So I just noticed that WidgetComponent's have a Timing Policy setting. By default, it's set to "Real Time". Have you tried setting it to "Game Time"?There's also the Redraw Time setting. That seems even more promising! Maybe they could be used to fix your problem.
This issue is also not fixed in Unreal 4.18 preview.
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