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Large videos not playing on Gear VR for S6

RGB3D-Robert
Honored Guest

I’m
creating a Gear VR app which plays a large video that is 650MB. When submitting
the app to the Oculus store their testing found that it would not play the
video on a Galaxy S6 running Lollipop. The problem doesn’t seem to be happening
on other Gear VR devices, but there must be a ‘correct’ way to do this that we
have not found.

The video
is currently being stored in the StreamingAssets folder and played using AVPro.
I have read that for large video files the StreamingAssets folder can cause
problems because the videos are packed into a JAR file and have to be loaded
into RAM to be played. Looking at other forum posts I have seen most people
suggest using the PersistentDataPath or Asset Bundles, but I’m not sure how to
put the video file into the PersistentDataPath on Android. I’m also not sure
this is the best practice for this issue.

Here are
the links to a couple other forum posts I was looking at:

https://forum.unity3d.com/threads/large-videos-not-playing-on-gear-vr-but-do-play-on-google-cardboar...















https://forums.oculus.com/community/discussion/33533/large-videos-not-playing-on-gear-vr-but-do-play...

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