When testing via the Unreal Editor (4.17 from Oculus GitHub) leaderboards are updated as expected when using my development Oculus user and a test user I created in the dashboard (after adding the Side Loading registry entry).
If I upload to the Alpha channel and test via Oculus Home, the leaderboard entries appear to be empty.
Do you flag developer users and test users created via the dashboard and purposely exclude them from being displayed in the leaderboards shown when playing via Oculus Home? That would make sense, but I just want to clarify it's true.
When I start my Alpha Testing I will be inviting users with proper Oculus accounts to test and I will manually add them (via email address) to the Alpha Channel. Will they update the live leaderboards so that I can see it's all working properly? I assume the testers don't need to have been given keys for the live leaderboard to be updated, is that correct?