Avatar rotation bug in Social Starter sample scene. — Oculus
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Avatar rotation bug in Social Starter sample scene.

Hi, Developers.

I am currently creating some GearVR application consisting of multiplayer function.
As my first step, I started from building Oculus's Social Starter sample scene in Unity and here I have a problem.
An avatar of players seem rotating double time unexpectedly. For example if a player turns 180 degrees, his/her avatar rotates for 360 degrees. (I have not edited anything related to the sample scene.)
Does anybody know how to resove this issue?

I'm using 
Avatar SDK 1.16.0
Platform SDK 1.16.0
Unity 5.5.2p3

Any answer will be appreciated.
Thank you.

Comments

  • Ross_BeefRoss_Beef Posts: 161 Oculus Staff
    Hi P1ut0,

    It might be worth reposting this in the Avatars SDK forum
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