I've been working on a project using Unity and FMOD integration that has so far been going well. But, as soon as I added the Oculus Spatializer FMOD plugin I keep getting errors every time I try to create an event emitter in Unity, and there is no longer any sound from the FMOD files.
SystemNotInitializedException: FMOD Studio initialization failed: Loading plugin 'ovrfmod' : ERR_FILE_NOTFOUND : File not found. FMODUnity.RuntimeManager.CheckInitResult (RESULT result, System.String cause) (at Assets/Plugins/FMOD/RuntimeManager.cs:148)
NullReferenceException: Object reference not set to an instance of an object
FMODUnity.RuntimeManager.OnDisable () (atAssets/Plugins/FMOD/RuntimeManager.cs517)
I have triple checked everything and am sure all the paths are set out correctly, any advice on how to fix this?