I tried running the SocialStarter sample scene provided by Oculus using two Samsung GearVR but it has so many bugs. First of all, the height of the avatar is not correct, which I managed to fix it it by changing the HEIGHT_OFFSET in P2PManager.cs to -1.05f. However, I cannot fix the rotation bug whereby the rotation of the avatar of the other player is doubled. For example, if person A turn his head by 45 degrees in the real world, the avatar in the virtual world turns around by 90 degrees from the view of person B.
I need to integrate social features on my application, anyone has any ideas on this bug?