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Documentation / examples for IAP in UE4 ?

I am failing to find any docs about how to work with IAP for Gear VR or Rift in UE4 :(

Is there any such info available ?

Thanks

Comments

  • motorsepmotorsep Posts: 1,094
    Nexus 6
    Someone told me none of the IAP features are implemented in UE4 :( If that's true, it's sad
  • imperativityimperativity Posts: 1,625 Oculus Staff
    Hi,

    There is currently no blueprints method for achieving this currently. There is, however, a method to implement this using C++ and I am trying to source additional information on how to do this currently. Stay tuned.
  • motorsepmotorsep Posts: 1,094
    Nexus 6
    @imperativity

    Any chance to find out when BP and C++ implementations are coming to stock UE4? (some folks just looked up stock UE4 C++ code for me and said there is basically nothing for Oculus Platform SDK in stock 4.17; they might be wrong of course)
  • imperativityimperativity Posts: 1,625 Oculus Staff
    @motorsep

    I have no ETA at this time for when these are being introduce for UE4.

    If you would like to pursue the C++ method, there is a comprehensive forum post from last year by one of our internal team members here that provides a method for integrating IAP functionality in Unreal applications.
  • motorsepmotorsep Posts: 1,094
    Nexus 6
    I am after Blueprint functionality. I am guessing at this time I am gonna have to go with Rift and Steam instead of Oculus Store to be able to utilize IAP and other social functionality :(
  • imperativityimperativity Posts: 1,625 Oculus Staff
    @motorsep

    I'll make sure you are informed the soonest I get any update on this functionality in blueprints.
  • rcortesercortese Posts: 2
    NerveGear
    edited September 26
    I've developed a Plugin for Blueprint exposed IAP functionality. It's not complete (or the simplest) right now, but it's free.
    You can access the code here:
    https://github.com/VRMonkey/UE4-OculusIAP 
  • motorsepmotorsep Posts: 1,094
    Nexus 6
    rcortese said:
    I've developed a Plugin for Blueprint exposed IAP functionality. It's not complete (or the simplest) right now, but it's free.
    You can access the code here:
    https://github.com/VRMonkey/UE4-OculusIAP 

    Ohhh, sweet! Thanks for doing that. Do you plan of finishing it, streamlining and selling it on the Marketplace (and Gumroad/Itch) ?
  • rcortesercortese Posts: 2
    NerveGear
    edited September 26
    It's possible.
    We've been using it at it's current state in our game for about 2 months now (The Rabbit Hole - Demo) with success.

    We originally intended to make it commercial, but were afraid Oculus would actually give UE4 some IAP love and we'd just waste our time.
  • motorsepmotorsep Posts: 1,094
    Nexus 6
    rcortese said:
    ...but were afraid Oculus would actually give UE4 some IAP love ...
    That seems to be highly unlikely :( Besides IAP there are more stuff that isn't in UE4 or/and not exposed to BP. 
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