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Documentation / examples for IAP in UE4 ?

motorsepmotorsep Posts: 1,326 Oculus Start Member
I am failing to find any docs about how to work with IAP for Gear VR or Rift in UE4 :(

Is there any such info available ?

Thanks

Comments

  • motorsepmotorsep Posts: 1,326 Oculus Start Member
    Someone told me none of the IAP features are implemented in UE4 :( If that's true, it's sad
  • motorsepmotorsep Posts: 1,326 Oculus Start Member
    @imperativity

    Any chance to find out when BP and C++ implementations are coming to stock UE4? (some folks just looked up stock UE4 C++ code for me and said there is basically nothing for Oculus Platform SDK in stock 4.17; they might be wrong of course)
  • motorsepmotorsep Posts: 1,326 Oculus Start Member
    I am after Blueprint functionality. I am guessing at this time I am gonna have to go with Rift and Steam instead of Oculus Store to be able to utilize IAP and other social functionality :(
  • rcortesercortese Posts: 2
    NerveGear
    edited September 2017
    I've developed a Plugin for Blueprint exposed IAP functionality. It's not complete (or the simplest) right now, but it's free.
    You can access the code here:
    https://github.com/VRMonkey/UE4-OculusIAP 
  • motorsepmotorsep Posts: 1,326 Oculus Start Member
    rcortese said:
    I've developed a Plugin for Blueprint exposed IAP functionality. It's not complete (or the simplest) right now, but it's free.
    You can access the code here:
    https://github.com/VRMonkey/UE4-OculusIAP 

    Ohhh, sweet! Thanks for doing that. Do you plan of finishing it, streamlining and selling it on the Marketplace (and Gumroad/Itch) ?
  • rcortesercortese Posts: 2
    NerveGear
    edited September 2017
    It's possible.
    We've been using it at it's current state in our game for about 2 months now (The Rabbit Hole - Demo) with success.

    We originally intended to make it commercial, but were afraid Oculus would actually give UE4 some IAP love and we'd just waste our time.
  • motorsepmotorsep Posts: 1,326 Oculus Start Member
    rcortese said:
    ...but were afraid Oculus would actually give UE4 some IAP love ...
    That seems to be highly unlikely :( Besides IAP there are more stuff that isn't in UE4 or/and not exposed to BP. 
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