Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

NPC Avatars?

Hello,

My client and I are building a project that intends on using OVR avatars as veritable NPC's. My question is: is it possible to use several oculus accounts—each with their own customized avatar—in game(unity3d)? Is such a practice possible? Otherwise, is it possible to request a customized aka generate new avatars in the OVRSDK via some sort of constructor(i.e. material=32, hair=10, face=3, etc)?

Thanks for any recommendations.

Comments

  • MikeFMikeF Posts: 460
    Trinity
    I'd also be interested in hearing about some options regarding this kind of setup, besides using dummy accounts 
  • imperativityimperativity Posts: 3,587 Valuable Player
    Hi,

    Welcome to the Oculus Developer Forums.

    I am asking the Avatars team for more information about the possibility of this on the platform. I will update this thread when I have more information to share.
  • AndrewRyanAndrewRyan Posts: 3
    NerveGear
    Hi,

    Welcome to the Oculus Developer Forums.

    I am asking the Avatars team for more information about the possibility of this on the platform. I will update this thread when I have more information to share.
    Thanks so much, imperativity!
  • imperativityimperativity Posts: 3,587 Valuable Player
    @AndrewRyan

    I spoke with the Avatars team, and while there isn't any documentation, samples, or guides on how to achieve this, they stated that you can make multiple accounts, configure avatars, then instantiate them in game and drive their update functions as needed.
  • AndrewRyanAndrewRyan Posts: 3
    NerveGear
    @imperativity

    Yes. That's the way we are currently doing it, but it is tedious and we have no way of ensuring the accounts won't be deleted in the future from non-use or migration. A constructor would be excellent, but ycagwyw. I appreciate the investigation.
Sign In or Register to comment.