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Any solution for the issue that build stops for any avatar sdk sample scene for Android?

Anonymous
Not applicable
Hi developers,

I have the issue that the build stops for any avatar sdk sample scene for Android at sharedassets0.asset.
I have tried to put avatar shaders into the GraphicsSettings->AlwaysIncludedShaders, however in this case the build stops at globalgamemanagers.
Is there any solution for this?

I am using Unity 5.6.1p3, Avatar SDK 1.16.0, Unity Utility 1.18.1.
Any suggestion will be appreciated.
Thank you.
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