I have the issue that the build stops for any avatar sdk sample scene for Android at sharedassets0.asset. I have tried to put avatar shaders into the GraphicsSettings->AlwaysIncludedShaders, however in this case the build stops at globalgamemanagers. Is there any solution for this?
I am using Unity 5.6.1p3, Avatar SDK 1.16.0, Unity Utility 1.18.1. Any suggestion will be appreciated. Thank you.