I've been an avid user of the Oculus Avatar SDK plugin so generously provided by the Oculus team for Engine Version 4.15. After Engine version 4.16 upgrade, I managed to port the plugin to compile in 4.16 with only minimal changes to the code. Now, with 4.17, Epic developers really outdid themselves - there are whole sale changes to module names, module availability, not to mention scores of interface and class definitions - differences between 4.16 and 4.17 seem like night and day. So of course, I embarked on a journey to port my favorite plugin, Oculus Avatar SDK, to this Engine version as well.
A couple of questions:
1. Can the Oculus team recommend how to access Hand pose tracking information in the new Engine version? I haven't been able to replicate exactly the same functionality as in the previous version?
2. Can the Oculus team recommend the best way to get at the FHmdUserProfile to get eye height, player name, things of that nature?
3. Do you have your own version of the port?
Any help here would be greatly appreciated!