We are using the Oculus Audio Spatializer plugin 1.18 for Wwise 2016. When we have more than 64 sounds playing through the Oculus plugin and we try to play an ambisonic sound, we crash in the ConsumeInput function.
This issue seems to occur only with ambisonic sounds. If we try to play a standard sound, it's handled correctly and doesn't crash.
I'm at your disposal if you need more informations to reproduce this bug.