Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Ignore Oculus hand shader unit test in git

Hiro Protagonist
Hello Community!

I want to use the built in Avatar hands and hand shaders for a current project, but the problem is if I have the shader included on git and do a unit test via git, the shader makes the unit test hang up for about 40 minutes because it's rebuilding the shader in git (which it should be doing for a project when unit testing). Without the Avatar shaders, it's about 4-5 min. 

I was curious if there is a solution to either optimizing the shader/have Unity ignore the shaders when doing a unit test?


    Hiro Protagonist

    This is a known issue with Avatars at this time and there is no current fix for accelerating this import.
    Ahh sad day :(. I'll just keep an eye out for a new update of the OVR Avatar shader changes
Sign In or Register to comment.