Howdy - I've installed the Oculus Spatializer to my FMOD Studio and it shows up fine in the program. I've dropped the Oculus Spatializer onto my event's master track. When I play events within FMOD, everything works/sounds fine. When I build and drop in an audio event in Unreal, I hear nothing. I've tried replacing the Oculus Spatializer with the FMOD 3D Panner and the sound works fine in Unreal.
I'm running Unreal 4.17.2, FMOD Studio 1.09.04, and Oculus Audio SDK 1.1.0. I'm on Windows 10.
I've tried setting the event to Mono, setting the FMOD project preferences under Build to be stereo output, and I've changed the FMOD preferences within Unreal to be stereo. Nothing has any effects so far. Any ideas of how to fix this? Thanks!
EDIT: I've checked to make sure Oculus Spatializer plugin is active within Unreal as well and it is.