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Incorrect Texture Data

Hello,

I have been creating an app for oculus gear but having a strange exeption. Is says,

NotImplementedException: Unsupported texture format Count.

Which I further diagnosed and found that the texture format of some of the body part of avatar is getting count with x, y and mipCounts as 1024, 1024, 11 respectively.

I am just trying to skip those texture but can we have a stable solution to it.

I am using 1.20 version of all sdk's.



Thanks,

Comments

  • ViaccessOrcaDevVRViaccessOrcaDevVR Posts: 4
    NerveGear
    Hello,

    I have same error and get these assetID logs :

    OVR asset ID : 1327753530636353
    OVR asset ID : 1920164784864405
    OVR asset ID : 1957095451187014

    Could you see what is causing the exception ?

    Thx !
  • ViaccessOrcaDevVRViaccessOrcaDevVR Posts: 4
    NerveGear
    Hello, 
    Do you have you some news about these errors ?
    We are currently faced to crash issues, could you figure it out ?

    Thx
  • l0g1kl0g1k Posts: 47 Oculus Start Member
    Is there any update with this? I get this error on GearVR

    Unity 2017.1.2p3
    Avatar SDK 1.20
    Utilities 1.21



  • l0g1kl0g1k Posts: 47 Oculus Start Member
    OK, in my testing we can bypass this by simply removing the exception handling code and doing an early return instead.

    Asset IDs which caused the error

    286583438456707
    1865739850346266
    1957095451187014
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