So I am creating an experience where the user throws a football but whenever I move the touch controllers over 10 m/s and release a football, it just flops out of my hands instead of throwing normally. Doing some digging and asking around, I found this forum post: https://forums.oculusvr.com/developer/discussion/comment/564491#Comment_564491
which explains the problem a little better. It still has no resolution though.
I am relatively new to Oculus development, so I am completely at a loss on how I can get around this. I need the player to be able to move their hands quickly but I am not sure where to even start as far as getting around this significant restriction.
Thoughts? Any help would be greatly appreciated