AvatarSurfaceShaderSelfOccluding.Shader Locks Unity on Import — Oculus
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AvatarSurfaceShaderSelfOccluding.Shader Locks Unity on Import

AvatarSurfaceShaderSelfOccluding.Shader has been locking up Unity on import. I have actually reported this over the last 3 builds. Please pull this shader.
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Comments

  • Elder-XElder-X Posts: 3
    NerveGear
    My experience is that it isn't really locked up at this point, just that it takes a really, really long time to compile! Exceptionally long! Run task manager and I think you will see UnityShaderCompiler.exe taking 100% of one of your CPU cores. It should eventually finish. 
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    This should be fixed with the latest build. 
  • tgroshtgrosh Posts: 1
    NerveGear
    I can confirm this is NOT fixed. I tried this just now with Utils 1.22, Unity 2017.2.0f3, and it still hangs on AvatarSurfaceShaderSelfOccluding.Shader
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