Quick question. I am writing something for the GearVR with hand
controller with Unity and I don't want to force the user come out to the
main dashboard to switch hands. I want to quickly say on my game start
(start left handed or start right handed). How do I switch the
controller between left handed and right handed properly in code?
can see from the setup that I have the TrackedRemote options
and one is set to Controller = LTrackedRemote and the other is RTrackedRemote.
I don't know how to swap the current active while in game. It seems I
have to come right out to the Oculus dashboard to switch it globally.
the quick turnaround I will need to have with people using the game I
don't want them to have to come out to keep changing the left to right