I know this has been discussed before but everything I find is from November of 2017 or earlier.
I am making a game in Unity right now that uses the current velocity of the touch controller to help determine the amount of damage done by the weapon. When I swing super fast with the controller, the velocity of the controller seems to be 0 m/s. Again, I know this has been discussed before but I was wondering if there was a work around or a bug fix yet? I have looked everywhere I could think of and cannot find any recent updates on this issue. Thank you in advance for any info!
Currently using Unity 2017.1.1f1 and oculus sdk : 1.18.1