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Audio development with Logic Pro X

Anonymous
Not applicable
Might someone be able to offer any assistance in regards to options for Oculus audio development within Logic X? If DAWMac has no reliable timeframe for AU adoption, is it possible to use Logic's own internal Binaural Pan or 3rd party spatial software such as Panagement in a way that can be transported/migrated easily into, for example, Unity.

Failing that, have any teams had success with reliable VST wrappers that can incorporate DAWMac successfully.

Thanks!
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