I try to use now the new integrated unity input mapping for the oculus touch controllers https://docs.unity3d.com/Manual/OculusControllers.html
but some of the VR-inputs need the unity button ID and i have no idea how to use them. I test it in the input manager. I use the ID as klicked button (ID 1 = button one) but this dosn't work. Also Input.GetButton(ID) do not work. Can somebody help me?