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Errors returned by Oculus are useless

When a user cancels purchasing an in-app product, the error message returned to my app is "Oculus.Platform.Models.Error" from this code:
    private void LaunchCheckoutFlowCallback(Message<Purchase> msg) {
        if(msg.IsError) {
            Debug.LogFormat("An error occured while purchasing: {0}", msg.GetError());
            return;
        }
// ...
// non-error code
}
The error returned when the product SKU is missing from the developer portal is "Oculus.Platform.Models.Error"

As does, apparently, every other error that I've come across.

I've also tried .ToString() and .GetString() (both of which return the same thing as .GetError()).

How bloodly useless, not only can I not tell what happened, but I can't display a message to the user!

Comments

  • Carolina_VRCarolina_VR Posts: 3
    NerveGear
    Any updates here?
  • AurelinatorAurelinator Posts: 4
    NerveGear
    @Carolina_VR - the error object is behaving as expected. In the persons code above, they are trying to log the error object as a string, when it is in fact an object. It contains data like the Http code of the failure, and a message you can use for logging or telemetry!
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