[SOLVED] Crash with Unreal Engine 4 Integration 1.24.0 — Oculus
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[SOLVED] Crash with Unreal Engine 4 Integration 1.24.0

NeontopNeontop Posts: 211 Oculus Start Member
edited March 2018 in Unreal Development
Hello,
I successfully build Unreal Engine in VS but when I try to add  to the Template_Default.umap a Nav Mesh Bounds Volume, I have a crash.
It happens with a blank Blueprint and also a C++ basic code.

Update Visual Studio to latest version


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Comments

  • NeontopNeontop Posts: 211 Oculus Start Member
    @imperativity
    Thanks for the feedback.I just recreated the project with the standard source distribution of UE 4.19
    And also with
    the source distributions hosted on Oculus’s private GitHub .
    You can see the pics from UE4.19_Oculus and UE4.19_Unreal.
    I have sent to you the the saved/log and a zip of the saved/crashes.
    Thank you.

  • NeontopNeontop Posts: 211 Oculus Start Member
    @imperativity.
    I have updated Visual Studio to 15.6.4 AND IT WORKS !!!!
    PROBLEM SOLVED.


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