Hi there. I have been running the VRC validator on a build of my UE4 game (latest 4.19 Epic launcher release) and it has been failing at the audio test.
I have the Oculus Audio plugin enabled and I'm not using any external audio tools. From what I gather it seems that it should just work with UE4 without changing any settings, is that right? If not, does anyone have any idea what I'm doing wrong?