The goal is to create a screen capture tool that doesn't need OculusMirror.exe to be up and visible, the frames would be grabbed and saved from code. I started with the OculusRoomTiny_Advanced/ORT(Mirror Variants) sample, and have it compiling and running. I'm trying to pass in ovrInit_Invisible to ovr_Initialize, so that it doesn't show up in the Oculus Apps list. But nothing seems to render with that, except for the Oculus courtyard / menu app. I was hoping I could simply not call ovr_SubmitFrame, and ovr_GetMirrorTextureBufferDX would continue to pick up what ever other game/app is running. But I can't get anything to work.
Has anyone else out there tried to replicate what OculusMirror.exe does?