Hello community, I have come to these web forums seeking guidance. I would like to create a small VR Disc Golf game for personal use on my Galaxy s8 and GearVR. I have in the past successfully created several maps using the Battlecraft MDK for Battlefield 1942 on PC. So I have some experience, although I am unsure at this point how much will relate to what I hope to create for the GearVR. At this point I am thinking of developing the game using Unity. I will also need to include the navigation controller in this build. My goal is to become familiar with using Unity and other tools required to piece together a functioning VR DiscGolf game. I plan to start small and keep my expectations low. Just 1 hole, 1 disc, on a small path, with the ability to manipulate the disc using the controller to change the flight path. I am hoping this community might be able to point me in the right direction on where I can go to start. Maybe a list of programs I will need and perhaps a walk through of the basics. I am also open to suggestions and tips.
a good general starting point if you're using unity is here https://docs.unity3d.com/Manual/GettingStarted.html once you've got the basics down you can move onto the vr side of things and a good starting point for that can be found here https://developer.oculus.com/documentation/unity/latest/concepts/book-unity-gsg/
a good general starting point if you're using unity is here https://docs.unity3d.com/Manual/GettingStarted.html once you've got the basics down you can move onto the vr side of things and a good starting point for that can be found here https://developer.oculus.com/documentation/unity/latest/concepts/book-unity-gsg/
Are there any known templates for working with UI and menus for sketch? Or general recomendations when attempting proper spacing and relative sizes in VR?