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Another noob asking where to start

SparePart
Honored Guest
      Hello community, I have come to these web forums seeking guidance. I would like to create a small VR Disc Golf game for personal use on my Galaxy s8 and GearVR. I have in the past successfully created several maps using the Battlecraft MDK for Battlefield 1942 on PC. So I have some experience, although I am unsure at this point how much will relate to what I hope to create for the GearVR. At this point I am thinking of developing the game using Unity. I will also need to include the navigation controller in this build. My goal is to become familiar with using Unity and other tools required to piece together a functioning VR DiscGolf game. I plan to start small and keep my expectations low. Just 1 hole, 1 disc, on a small path, with the ability to manipulate the disc using the controller to change the flight path. I am hoping this community might be able to point me in the right direction on where I can go to start. Maybe a list of programs I will need and perhaps a walk through of the basics. I am also open to suggestions and tips.
1 ACCEPTED SOLUTION

Accepted Solutions

MikeF
Trustee
a good general starting point if you're using unity is here https://docs.unity3d.com/Manual/GettingStarted.html
once you've got the basics down you can move onto the vr side of things and a good starting point for that can be found here https://developer.oculus.com/documentation/unity/latest/concepts/book-unity-gsg/

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3 REPLIES 3

MikeF
Trustee
a good general starting point if you're using unity is here https://docs.unity3d.com/Manual/GettingStarted.html
once you've got the basics down you can move onto the vr side of things and a good starting point for that can be found here https://developer.oculus.com/documentation/unity/latest/concepts/book-unity-gsg/

SparePart
Honored Guest
Thank you

SylanDroud
Honored Guest
Are there any known templates for working with UI and menus for sketch? Or general recomendations when attempting proper spacing and relative sizes in VR?