Does anyone know why this example does NOT work with the latest Oculus Unity Integration packages ?https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/#avatars-sdk-unity
The instruction is not accurate for the latest Oculus Integration package: OVRCameraRig is located in VR not in OVR now but this is not a problem, found
I've just followed the instruction: created an empty Game object named "PlatformManager" and trying to add a script named "PlatformManager" however Unity 2017.3.1f1 does not allow me creating the script named "PlatgormManager" since the same "empty game object" I just created already exists.
I've tried to create the script with a different name got App ID, I do not see my Avatar. If I try to edit the class name in the script and name it PlatformManager getting an error:
Assets/plat.cs(7,14): error CS0101: The namespace `global::' already contains a definition for `PlatformManager'
Just curious was anyone able to make this Unity Avatar example working for the latest version of Unity and the latest Oculus Integration package ? Is there anyway to bypass this "class error".
Do I specifically have to name this Game object "PlatformManager" ? Or could be a different name then how do I call custom avatar ?