Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Alpha issues when using combine meshes with avatars

MikeFMikeF Posts: 948
3Jane
I've had this issue for a while now when using combine meshes with the unity avatar integration. I figured it would be resolved with avatars 2.0 but since that's not available yet i'm wondering if anyone has encountered this before and been able to fix it?

See the above image. It looks like the alpha mask is being misaligned or the incorrect mask is being loaded in upon avatar initialization. It doesnt happen every time, but almost every other time i load in avatars. 

To reproduce:
-create a bunch of avatar GO's in a scene
-load in a oculus ID so as to not use the default avatar
-make sure combine meshes is checked

Using unity 2017.3.0f3 and latest avatar, utilities and platform integrations

Comments

Sign In or Register to comment.