Personalised Avatars only works with Synchronous Platform SDK initialise — Oculus
Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

Personalised Avatars only works with Synchronous Platform SDK initialise

Hi.

In all of the Platform SDK guides it tells you to use Asynchronous initialise, but when I do this, personalised avatars stop working.

To make matters worse, every single sample from Oculus that uses the Avatars SDK uses synchronous platform API initialise, making me think that other people had this issue too.

Has anyone figured out how to use async and avatars together, or is there something really obvious I'm missing?
Tagged:

Comments

  • Heaney-555Heaney-555 Posts: 100
    Art3mis
    nevermind, you just need to manually enable the OVRAvatar script instead of letting it start on scene start
Sign In or Register to comment.