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Personalised Avatars only works with Synchronous Platform SDK initialise


In all of the Platform SDK guides it tells you to use Asynchronous initialise, but when I do this, personalised avatars stop working.

To make matters worse, every single sample from Oculus that uses the Avatars SDK uses synchronous platform API initialise, making me think that other people had this issue too.

Has anyone figured out how to use async and avatars together, or is there something really obvious I'm missing?


  • Heaney-555Heaney-555 Posts: 132
    nevermind, you just need to manually enable the OVRAvatar script instead of letting it start on scene start
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