Hi, we're putting together a piece for an upcoming art installation that incorporates VR and thought that Oculus GO could be a good solution.
We're familiar with building in Unity and putting the build on a laptop which we then plug a traditional HMD directly in to. How does this work though with Oculus GO?
What do we output to, and how do we get that to run on the device other than via the store as it's not an app just something that makes sense as part of this installation?
Can all of this be done quickly or are there delays/approval processes needed? Thank you!