Hi there, I'm currently working on an app which should support spatial audio. In my last apps for Gear VR, audio wasn't that important.
I started with an empty project and it has just basic scene / 2 scripts / 1 objects. Simple. Under Edit / Project Settings / Audio I choose OculusSpatializer as Plugin and Decoder. In Editmode everything works fine (tested with a 360 Video with ambisonic audio track), but on the Oculus Go it has no effect. I also noted, that adb gives me this:
05-08 18:43:33.758 8206 8221 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 2771mb
05-08 18:43:33.758 8206 8221 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
05-08 18:43:33.758 8206 8221 I Unity : ApplicationInfo com.blendfx.hsmw360 version 0.18 build 448b0855-1035-4981-abec-b3e0d10cae64
05-08 18:43:33.758 8206 8221 I Unity : Built from '2017.4/release' branch, Version '2017.4.2f2 (52d9cb89b362)', Build type 'Release', Scripting Backend 'mono'
05-08 18:43:33.825 8206 8221 E Unity : Unable to find libAudioPluginOculusSpatializer
05-08 18:43:33.856 8206 8221 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object
I think "Unable to find libAudioPluginOculusSpatializer" is the problem, but I found no useful information in world wide web to solve my problem. My test was in Unity 2017.3 - then I updated, I imported the OculusAudioSDK (shouldn't be necessary) and tried some other things, but nothing helped.
Hope, someone has an idea...?
Tested on GearVR (s7) and Oculus Go (installed via Oculus Platform as Alpha Channel App)