I'm building a game in Unity using Unity v2018.1.0f2, Oculus Utilities v1.25.2, OVRPlugin v1.25.0, SDK v1.25.0. I've imported the latest version (1.25) of the Oculus Avatar sdk. For some reason, when I run the game, I see the default avatar, but it only shows up in one eye/camera. i.e. if I close my left eye to look through the right eye camera, the avatar hands disappear. Any advice for fixing it would be greatly appreciated.
Things I've tried but haven't worked:
I've reverted the camera rig and the local avatar prefabs to the defaults.
I've loaded and ran one of the sample scenes, but got the same issue.