I'm new to Unity and Oculus development and can't get OVROverlay to work, at all.
I'm developping for Oculus Go, everything is set up correctly, I guess (even if the documentation is really lacking IMHO), I can build and send my app to the Go and see whatever I put there (a cube, for instance !).
My goal for now is simple : render a high quality stereoscopic cubemap using overlay, as this seems to be the best option quality-wise.
Of course, I've carefuly read the official documentation : https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovroverlay/
and tried to research all I could, but can't get it to display anything. BTW, why the doc is mentionning the OVRRTOverlayConnector script, which is nowhere to be found ?
I'm using latest everything (Unity 2018.1.0f2 and Oculus Utilities 1.25.2).
For now in my scene there is an OVRCameraRig, a gameobject (empty) with OVROverlay script as a component (I've also tried adding OVR Manager as seen in the screenshot in official docs, and Mesh filter quad, but I don't understand what it does) and a simple cube. I've also tried to clear the skybox, with no effect apart from removing the sky... As you can see, I'm really lost, and even with a solid experience with internet research, there is quite nothing clear about all of this
Could somebody point me in the right direction for using OVROverlay to display a cubemap ?
Thank you very much !