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OVRPlugin.audioOutId not changing

SplicedDNA
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In my Oculus settings, I have the audio set to 'Windows Default'. In my application, I am polling `OVRPlugin.audioOutId` and printing it. I find that it always prints the same value even as I change the Windows Default device. If I switch to 'Rift Headphones' in the Oculus client, OVRPlugin still prints the same id. The id it prints is whatever was set when the application started.

Has anyone else experienced issues with 
`OVRPlugin.audioOutId`?
1 REPLY 1

SplicedDNA
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Edit: I found a similar post from two days ago: https://forums.oculusvr.com/developer/discussion/65417/audio-device-events-not-working .

Perhaps there is a related bug?