(UE4.19.2) Game performance is fine in editor, but packaged shipping build runs very slowly on Oculus CV1. Same executable runs fine on HTC Vive. Any thoughts on what I might have set incorrectly or should examine?
Hi @imperativity, Thanks for your response! It appears that what was causing this was a vr.PixelDensity setting that was higher in the packaged build's saved options than in the editor's saved options. Lowering this value brought it back into a reasonable range. Framerate is still lower on the Rift than it is on the Vive, so I'll continue investigating this and try to get some logging and profile data onto this thread.