I have a game on the store called Jogger which uses the accelerometer to detect for when someone is jogging on the spot to move forward.
This has been on the store for over a year now and works great, however it's not working on the Oculus Go.
Is there a different way to access the gyro on the Oculus Go?
For the Gear VR I can use "Input.gyro.userAcceleration" but this just returns 0 0 0 on the Go?
Any help would be greatly appreciated at this point because I've had to remove Jogger from the Go store until I can find out why it's not working.