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Visual Studio x64 Debug library...

LastBlowLastBlow Posts: 15
NerveGear

Hi.

Can't compile and link Oculus Tiny Room  in Visual Studio 2015 in Debug mode because the latest 1.25.0 SDK
does not seem to come with the Debug library x64 but only with the Release library x64 which leads to runtime
mismatches when used in Debug mode, see errors here below.

How can I get the x64 Multi-threaded Debug (/MTd) library, please? ;-)))

Severity    Code    Description    Project    File    Line    Suppression State
Error    LNK2038    mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in CAPI_GLE.obj    OculusRoomTiny (GL)    C:\dev\ovr_sdk_win_1.25.0_public\OculusSDK\Samples\OculusRoomTiny\OculusRoomTiny (GL)\Projects\Windows\VS2015\LibOVR.lib(OVR_CAPI_Util.obj)    1   
Error    LNK2038    mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't match value 'MTd_StaticDebug' in CAPI_GLE.obj    OculusRoomTiny (GL)    C:\dev\ovr_sdk_win_1.25.0_public\OculusSDK\Samples\OculusRoomTiny\OculusRoomTiny (GL)\Projects\Windows\VS2015\LibOVR.lib(OVR_CAPI_Util.obj)    1   
Error    LNK1319    2 mismatches detected    OculusRoomTiny (GL)    C:\dev\ovr_sdk_win_1.25.0_public\OculusSDK\Samples\OculusRoomTiny\OculusRoomTiny (GL)\Bin\Windows\Win32\Debug\VS2015\OculusRoomTiny (GL).exe    1   





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