When I try to test a 2D / desktop mode version of our game built in Unity using the OVRInput class for player input with virtual reality support disabled, ALL input seems to be blocked (all inputs return false or 0).
(On top of that when VR is disabled OVRPlugin endlessly spews the famous 'ovrp_GetAppHasInputFocus return Failure_NotInitialized' warning', I thought this was fixed at some point?)
Is this a bug? Am I doing something wrong?
Unity 2017.2.0f3 with Oculus Utilities 1.21.0.