Hi. So we have an app with Oculus Avatars and Oculus Platform VOIP with the Spatializer working, however I don't see the mouth moving.https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-gsg-unity-mobile/#avatars-gsg-unity-gearvr
I have the following in the mic filter for VOIP:
And after reading in remote packets I have the following:
remoteAvatar.VoiceAmplitude = Mathf.Clamp(voipAudioSource.peakAmplitude, 0f, 1f);
Should this not result in the mouth moving? Or am I missing something?