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Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users

kmackkmack Posts: 12
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users who acquired the game through Steam, or will I have to produce separate executables for this?



  • angularsenangularsen Posts: 12
    I'm very interested in this too. The cross platform guide says nothing about how the entitlement checks and other Oculus specific features should be handled when publishing to Steam. Some guidance would be very helpful.
  • bmoodyP3bmoodyP3 Posts: 35
    Brain Burst
    @kmack is the application using SteamVR or the Oculus integration?
  • mszadkomszadko Posts: 2
  • MikeFMikeF Posts: 998
    set up a platform layer in your code and then isolate specific platform queries by using define symbols 
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