Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users — Oculus
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Correct way to set up entitlement check for Oculus Home that won't interfere with Steam users

kmackkmack Posts: 12
NerveGear
We have an application currently available through Steam Early Access that we'd like to make available through Oculus Home as well - is there a recommended way to handle the entitlement check for the Oculus Store build that won't interfere with users who acquired the game through Steam, or will I have to produce separate executables for this?

Thanks!
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