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Optimizing 360 video for Oculus Go

ShahronanShahronan Posts: 1 Oculus Start Member

Currently using Insta360 Pro for 6K stereo capture and wondering about the best practices for delivering for playback to Go, both from internal storage and then from inside Unity application. Any help is much appreciated!



  • see1Z9V2see1Z9V2 Posts: 1
    Just to confirm - does John Carmak's post say the effective resolution for Go is 3840x2160 video at 60 fps?
  • PixacoreVRPixacoreVR Posts: 2

    Does anyone have an idea on integrating the vr 5k player with an existing unity project?
  • emilien.degutemilien.degut Posts: 8 Oculus Start Member
    Any news about it?
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