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Oculus Touch with OVRAvatar on and off bug

sthermstherm Posts: 5
edited July 2018 in PC Development

      i have a problem with Oculus OVRAvatar and the oculus touch in Unity. The hand trigger (the one one the handler) dosn't work some time. This problem is new and is present on all pc in my laboratory. 

To be more specific. When I press play on my unity project, everythings works fine. 
when I restart the game, all button works except for the hand trigger, wich does nothing. 

When I start the Oculus first touch and then I start my game, everythng works every time. Is there a known problem for that?

Thank you!


  • imperativityimperativity Posts: 3,587 Valuable Player

    This is not easy to diagnose without having access to a reproduction project. Is this a game-engine based application or a native build?

    Also, which runtime version are you running of Oculus Home?
  • sthermstherm Posts: 5
    Hi, I'm running those projects on Unity3d 5.6 and I have for oculus home. 

    I teach VR so this problem is produced by all projects in the course. It's really an on and off bug which can be fixed when we go in the oculus menu and go back to the project. 

    Only the and button (The one on the handle of the touch) doesn't seem to work every time.

  • imperativityimperativity Posts: 3,587 Valuable Player

    I am going to need a reproduction project to diagnose this issue. When you say Unity 5.6, which exact version of Unity are you referencing. Our current minimum supported version is 5.6.4.p2 at this time.
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