So i'm about to submit my first game for review and I'm using unreal engine to build it. what exactly is a non-headlocked layer?
I can't seem to find what exactly this mean.
from the vrc validator page I see this: Your app must launch into VR within 4 seconds and display a non-headlocked layer.
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I have a cylinder stereo layer in my player but what do i have to put on it?
So if you put some sort of worldspace UI element infront of the player it should pass that test