SUGGESTION: in 1st person, controllers should be SHOWN at the start even before input is detected — Oculus
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SUGGESTION: in 1st person, controllers should be SHOWN at the start even before input is detected

Heaney-555Heaney-555 Posts: 111
Art3mis
The current behavior for the Avatars SDK in first person mode (on Unity at least) is that the hands are hidden on start and only shown when the Touch IMU moves or a cap surface is touched.

I would like an option, or just by default, so that BEFORE the first input has been received in the app, the controllers are shown, so that you can see them and pick them up!

Reason: you should be able to start an app that uses Avatars SDK and FIND your Touch controllers by seeing them ingame!

Comments

  • Heaney-555Heaney-555 Posts: 111
    Art3mis
    I would actually in general like an option to disable the "hide hands/controllers when static" behaviour.

    Right now, if I hold my hand still enough, the Avatars SDK will think that the controller has been set down and hide them!

    I'd love a way to disable this.
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