I migrated to Lightweight Virtual Reality Render Pipeline after some digging everything seems to work. one issue, for now, is that I've used the 2nd camera and now is not rendering. The 1st camera is rendering my close objects (player), and the 2nd is for far objects (enviorment). It is important since my player is traveling more than 30km in unity space system and after long travell everything become mostly shaky on the close camera range. using 2 camera solved my issue, and worked great on Gear VR. Now with the new pipeline,e it's not. anyone got an idea how to overcome this?